| 魔戒中土大战2-提高士兵等级 |
作者:佚名 文章来源:不详 点击数: 更新时间:2006-12-23 16:31:34  |
-游侠秘籍
魔戒中土大战2-提高士兵等级 Battle for Middle-earth II, The Rise of the Witch -king
游侠会员:gongjie123<原创>
怎样通过修改提高士兵等级(这个方法原版有效,资料片应该也是可以的,但是要注意把资料片里的兵种也加进去才行,下面的代码是只能升到10级的,如果想升到更高级的话请自己添加)
1.修改experiencelevels.ini文件。打开experiencelevels.ini,找到每个兵种的等级代码。下面具体说说怎么操作。首先查找第一个兵种类型的等级代码:ExperienceLevel EvilWeakLevel5(打开experiencelevels.ini后用查找功能)开头的这一段,然后把下面的代码复制进去: ExperienceLevel EvilWeakLevel6 TargetNames = EVIL_WEAK ; defined at top of file RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_6 ExperienceAward = EXPERIENCE_AWARD_GENERAL_6 InformUpdateModule = Yes AttributeModifiers = GeneralBonusRank6 ExperienceAwardOwnGuysDie = 0 ShowLevelUpTint = Yes Rank = 6 LevelUpFx = FX:GenericLevelUp4FX LevelUpTintColor = R:255 G:255 B:255 LevelUpTintPreColorTime = 500 LevelUpTintPostColorTime = 3000 LevelUpTintSustainColorTime = 500 EmotionType = CHEER SelectionDecal Texture = decal_I_level4 Texture2 = decal_evil_CO Style = SHADOW_MERGE_DECAL OpacityMin = 80% OpacityMax = 100% MinRadius = HORDE_DECAL_MIN_RADIUS MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel EvilWeakLevel7 TargetNames = EVIL_WEAK ; defined at top of file RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_7 ExperienceAward = EXPERIENCE_AWARD_GENERAL_7 InformUpdateModule = Yes AttributeModifiers = GeneralBonusRank7 ExperienceAwardOwnGuysDie = 0 ShowLevelUpTint = Yes Rank = 7 LevelUpFx = FX:GenericLevelUp4FX LevelUpTintColor = R:255 G:255 B:255 LevelUpTintPreColorTime = 500 LevelUpTintPostColorTime = 3000 LevelUpTintSustainColorTime = 500 EmotionType = CHEER SelectionDecal Texture = decal_I_level4 Texture2 = decal_evil_CO Style = SHADOW_MERGE_DECAL OpacityMin = 80% OpacityMax = 100% MinRadius = HORDE_DECAL_MIN_RADIUS MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel EvilWeakLevel8 TargetNames = EVIL_WEAK ; defined at top of file RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_8 ExperienceAward = EXPERIENCE_AWARD_GENERAL_8 InformUpdateModule = Yes AttributeModifiers = GeneralBonusRank8 ExperienceAwardOwnGuysDie = 0 ShowLevelUpTint = Yes Rank = 8 LevelUpFx = FX:GenericLevelUp4FX LevelUpTintColor = R:255 G:255 B:255 LevelUpTintPreColorTime = 500 LevelUpTintPostColorTime = 3000 LevelUpTintSustainColorTime = 500 EmotionType = CHEER SelectionDecal Texture = decal_I_level4 Texture2 = decal_evil_CO Style = SHADOW_MERGE_DECAL OpacityMin = 80% OpacityMax = 100% MinRadius = HORDE_DECAL_MIN_RADIUS MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel EvilWeakLevel9 TargetNames = EVIL_WEAK ; defined at top of file RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_9 ExperienceAward = EXPERIENCE_AWARD_GENERAL_9 InformUpdateModule = Yes AttributeModifiers = GeneralBonusRank9 ExperienceAwardOwnGuysDie = 0 ShowLevelUpTint = Yes Rank = 9 LevelUpFx = FX:GenericLevelUp4FX LevelUpTintColor = R:255 G:255 B:255 LevelUpTintPreColorTime = 500 LevelUpTintPostColorTime = 3000 LevelUpTintSustainColorTime = 500 EmotionType = CHEER SelectionDecal Texture = decal_I_level4 Texture2 = decal_evil_CO Style = SHADOW_MERGE_DECAL OpacityMin = 80% OpacityMax = 100% MinRadius = HORDE_DECAL_MIN_RADIUS MaxRadius = 200 MaxSelectedUnits = 40 End END
ExperienceLevel EvilWeakLevel10 TargetNames = EVIL_WEAK ; defined at top of file RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_10 ExperienceAward = EXPERIENCE_AWARD_GENERAL_10 InformUpdateModule = Yes AttributeModifiers = GeneralBonusRank10 ExperienceAwardOwnGuysDie = 0 ShowLevelUpTint = Yes Rank = 10 LevelUpFx = FX:GenericLevelUp4FX LevelUpTintColor = R:255 G:255 B:255 LevelUpTintPreColorTime = 500 LevelUpTintPostColorTime = 3000 LevelUpTintSustainColorTime = 500 EmotionType = CHEER SelectionDecal Texture = decal_I_level4 Texture2 = decal_evil_CO Style = SHADOW_MERGE_DECAL OpacityMin = 80% OpacityMax = 100% MinRadius = HORDE_DECAL_MIN_RADIUS MaxRadius = 200 MaxSelectedUnits = 40 End END
其它的还有很多类似的兵种类型,请自己添加相应代码.(其实就是改一下后面的数字就可以了)
2.修改gamedata.ini文件。打开gamedata.ini文件,把下面的这一段代码放在最前面或最后面都可以。
//----------------------------------Level 6-10--------------------------------------- #define EXPERIENCE_REQUIRED_GENERAL_6 500 #define EXPERIENCE_REQUIRED_GENERAL_7 700 #define EXPERIENCE_REQUIRED_GENERAL_8 900 #define EXPERIENCE_REQUIRED_GENERAL_9 1000 #define EXPERIENCE_REQUIRED_GENERAL_10 1200
#define EXPERIENCE_AWARD_GENERAL_6 10 #define EXPERIENCE_AWARD_GENERAL_7 11 #define EXPERIENCE_AWARD_GENERAL_8 12 #define EXPERIENCE_AWARD_GENERAL_9 13 #define EXPERIENCE_AWARD_GENERAL_10 14
#define GENERAL_DAMAGE_ADD_LVL6 10 #define GENERAL_DAMAGE_ADD_LVL7 20 #define GENERAL_DAMAGE_ADD_LVL8 30 #define GENERAL_DAMAGE_ADD_LVL9 40 #define GENERAL_DAMAGE_ADD_LVL10 50
#define GENERAL_HP_ADD_LVL6 120 #define GENERAL_HP_ADD_LVL7 240 #define GENERAL_HP_ADD_LVL9 480 #define GENERAL_HP_ADD_LVL10 960
//---------------------------------------------------------------------
3.修改attributemodifier.ini文件。打开attributemodifier.ini文件,在最后加入下面的代码: //---------------------------------Level 6-10----------------------------------------- ModifierList GeneralBonusRank6 Category = LEVEL Modifier = HEALTH GENERAL_HP_ADD_LVL6 Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL6 Modifier = RESIST_KNOCKBACK 7% Modifier = ARMOR 7% Modifier = RECHARGE_TIME 80% Duration = 0 End
ModifierList GeneralBonusRank7 Category = LEVEL Modifier = HEALTH GENERAL_HP_ADD_LVL7 Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL7 Modifier = RESIST_KNOCKBACK 14% Modifier = ARMOR 14% Modifier = RECHARGE_TIME 60% Duration = 0 End
ModifierList GeneralBonusRank8 Category = LEVEL Modifier = HEALTH GENERAL_HP_ADD_LVL8 Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL8 Modifier = RESIST_KNOCKBACK 21% Modifier = ARMOR 21% Modifier = RECHARGE_TIME 40% Duration = 0 End
ModifierList GeneralBonusRank9 Category = LEVEL Modifier = HEALTH GENERAL_HP_ADD_LVL9 Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL9 Modifier = RESIST_KNOCKBACK 28% Modifier = ARMOR 28% Modifier = RECHARGE_TIME 20% Duration = 0 End
ModifierList GeneralBonusRank10 Category = LEVEL Modifier = HEALTH GENERAL_HP_ADD_LVL10 Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL10 Modifier = RESIST_KNOCKBACK 35% Modifier = ARMOR 35% Modifier = RECHARGE_TIME 10% Duration = 0 End
这样就可以了,注意第一步一定要把所有兵种类型的代码一一添加上,不然会发现有些兵种可以升级,有些不会变,切记!
另外声明一点:方法是以前某些大大的,我只是把它整理出来了,因为见很多新手朋友都不懂得改,也没人写教程,所以把自己整理的一些东西贴出来给大家看看,希望大家喜欢~
魔戒中土大战2-提高士兵等级
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