| 最高指挥官-修改心得 |
作者:佚名 文章来源:不详 点击数: 更新时间:2007-4-24 0:21:51  |
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最高指挥官-修改心得 Supreme Commander
游侠会员:naboo<原创>
1、安装目录\gamedata\*.scd文件为zip编码,只要更改后辍为.zip .rar即可打开。 2、后面的.bp和.lua文件用记事本即可打开。 3、修改前去掉.scd文件只读属性。 ----------------------------------------- 要修改的文件为: units.scd (所有单位蓝图,blueprint(bp)) projectiles.scd (发射物,弹头等,后面有修改核弹和战列舰主炮需要) mods.scd (安装时官方带的3个mod,最后一个为2倍资源) -------------------------------------------------- 先来说说这个mods.scd的修改,以2倍资源来举例: 打开mods.scd(rar)\mods\ResourceRich\hook\lua\system\Blueprints.lua 文件内容: function ModBlueprints(all_bps) local econScale = 30.0 #loop through the blueprints and adjust as desired. for id,bp in all_bps.Unit do if bp.Economy.ProductionPerSecondMass then bp.Economy.ProductionPerSecondMass = bp.Economy.ProductionPerSecondMass * econScale end if bp.Economy.ProductionPerSecondEnergy then bp.Economy.ProductionPerSecondEnergy = bp.Economy.ProductionPerSecondEnergy * econScale end end end 将econScale符值,数字即为资源倍数。 更改后保存文件,会提示更新压缩包,确定,最后将后辍改回.scd即可游戏。
(建议只修改此mod来进行游戏,按下面方法修改单位的话,会大大减少游戏乐趣及游戏寿命,hehe~) ------------------------------------------------------------------------------- units.scd的修改(这个文件有650多M,改后重新压缩时间较长) 打开units.rar\units\,会看到很多UAB0101这样的目录: 先看我整理的我喜欢的Cybran族单位目录参照 urb0101 = landfactory 0103 = Naval Factory 0201 = t2 landfactory 0203 = T2 Naval Factory 0301 = T3 Land Factory 0302 = Tier 3 Air Unit Factory 0303 = T3 Naval Factory 0304 = Quantum Gate 1101 = Power Generator 1102 = Hydrocarbon Power Plant 1103 = Tier 1 Mass Extractor 1104 = Mass Fabricator 1105 = Energy Storage 1106 = Mass Storage 1201 = Tier 2 Power Generator 1202 = Tier 2 Mass Extractor 1301 = Power Generator 1302 = Tier 2 Mass Extractor 1303 = T3 Mass Fabricator 2108 = Tactical Missile Launcher 2302 = Long Range Artillery 2305 = Strategic Missile Launcher 3104 = Omni Sensor Suite 3201 = Long Range Radar 4202 = Shield Generator 4302 = Strategic Missile Defense url0001 = Commander Unit 1015 = T1 Engineer 0208 = Tier 2 Engineer 0309 = Tier 3 Engineer 0402 = Spider Bot urs0201 = Destroyer 0202 = Cruiser 0203 = Attack Sub 0302 = Battleship 0303 = Aircraft Carrier 0304 = Strategic Missile Submarine
看到了么,URB****、UEL****、UAS****等目录,其中U就是unit,R、E、A等就是cybran,uef,aeon三族的简写,而第三位的B、L、S、A等就是building、land、sea、air的简写。 ------------------------------------------------------------------- 怎么找到要修改的单位对应的目录呢?以URB4202(Cybran族的护盾)为例。 打开lua.scd(rar)\lua\modules\basetemplates.lua(基本模板),翻至最后,看最后几百行,:) 有这样的定义: # Cybran Building List(Cybran族建筑列表) # -Shield Defense(护盾定义) { 'T2ShieldDefense', 'urb4202', ----当当当当 }, # Artillery Structures(小二炮定义,hehe~,它的确是T2么) { 'T2Artillery', 'urb2303', ----当当当当 }, 知道了吧,找到了吧。 打开units.scd(rar)\units\URB4202\URB4202_script.lua,看上面几行注释,有gas powered程序员留下的描述:#** Summary : Cybran Shield Generator Script。 如果有东西不好找,把units.scd全部解压出来,然后用windows搜索关键字。 ----------------------------------- 终于到具体修改了: URB4202(Cybran族的护盾) units.scd(rar)\units\URB4202\URB4202_unit.bp (蓝图文件) 我摘其中的几段给大家,很简单的。
Categories = {(种类定义) 'SELECTABLE', 'BUILTBYTIER2ENGINEER', 'BUILTBYTIER3ENGINEER', 'BUILTBYTIER2COMMANDER', 'BUILTBYTIER3COMMANDER', 'CYBRAN',(所属种族) 'STRUCTURE', 'DEFENSE', 'TECH2', 'SHIELD', 'DRAGBUILD', 'SIZE12', 'VISIBLETORECON', 'RECLAIMABLE', }, Defense = { ArmorType = 'Normal', Health = 50000,(生命值) MaxHealth = 50000,(最大生命值) RegenRate = 200,(回血率,就是量,200/秒) Shield = {(能量盾定义) ShieldEnergyDrainRechargeTime = 5, ShieldMaxHealth = 4000, ShieldRechargeTime = 18,(格挡后重新充能时间) ShieldRegenRate = 800, ShieldRegenStartTime = 13, ShieldSize = 18, ShieldVerticalOffset = -3, },(很容易懂的吧) }, Economy = { BuildCostEnergy = 2000,(建造需电能,越多所需建造时间越长) BuildCostMass = 160,(建造需Mass,同上) BuildRate = 10,(建造倍率) BuildTime = 60,(建造时间) ---------------------------------- Enhancements = {(此段为cy族盾的4层升级定义) Shield1 = {(层1) BuildCostEnergy = 3000, BuildCostMass = 300, BuildTime = 60, Icon = 'ch-01', MaintenanceConsumptionPerSecondEnergy = 200, Name = 'Shield Expansion 1 of 4', ShieldEnergyDrainRechargeTime = 5, ShieldEnhancementNumber = 1, ShieldMaxHealth = 7000, ShieldRechargeTime = 16, ShieldRegenRate = 1400, ShieldRegenStartTime = 14, ShieldSize = 22, ShieldVerticalOffset = -3, Slot = 'Shield', }, Shield2 = {(层2) BuildCostEnergy = 15000, BuildCostMass = 1000, BuildTime = 60, Icon = 'ch-02', MaintenanceConsumptionPerSecondEnergy = 300, Name = 'Shield Expansion 2 of 4', Prerequisite = 'Shield1', ShieldEnergyDrainRechargeTime = 5, ShieldEnhancementNumber = 2, ShieldMaxHealth = 10000, ShieldRechargeTime = 18, ShieldRegenRate = 2000, ShieldRegenStartTime = 16, ShieldSize = 28, ShieldVerticalOffset = -4, Slot = 'Shield', }, Shield3 = {(层3) BuildCostEnergy = 30000, BuildCostMass = 1500, BuildTime = 60, Icon = 'ch-03', MaintenanceConsumptionPerSecondEnergy = 400, Name = 'Shield Expansion 3 of 4', Prerequisite = 'Shield2', ShieldEnergyDrainRechargeTime = 5, ShieldEnhancementNumber = 3, ShieldMaxHealth = 13000, ShieldRechargeTime = 20, ShieldRegenRate = 2600, ShieldRegenStartTime = 18, ShieldSize = 34, ShieldVerticalOffset = -5, Slot = 'Shield', }, Shield4 = {(层4) BuildCostEnergy = 50000, BuildCostMass = 3000, BuildTime = 60, Icon = 'ch-04', MaintenanceConsumptionPerSecondEnergy = 500, Name = 'Shield Expansion 4 of 4', Prerequisite = 'Shield3', ShieldEnergyDrainRechargeTime = 5, ShieldEnhancementNumber = 4, ShieldMaxHealth = 400000, ShieldRechargeTime = 3, ShieldRegenRate = 4000, ShieldRegenStartTime = 3, ShieldSize = 40, ShieldVerticalOffset = -6, Slot = 'Shield', },(嗯,很好理解) ------------------------- 再来看URB2305,Cybran族的核弹: 基本属性同盾,但它是武器,看此段: Veteran = {(等级升级) Level1 = 100,(1星所需杀人数) Level2 = 200, Level3 = 500, Level4 = 1000, Level5 = 2000,(5星所需杀人数) }, Weapon = { { Audio = { Fire = Sound { Bank = 'URLWeapon', Cue = 'URB2305_Missile_Cruise', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { OnImpact = true, }, AppliedToTarget = true, BuffType = 'STUN', Duration = 15, Radius = 40, TargetAllow = 'ALLUNITS', }, }, CollideFriendly = false, CountedProjectile = true, Damage = 0, DamageType = 'Normal', DisplayName = 'EMP Flux Warhead', EnergyDrainPerSecond = 0, EnergyRequired = 0, FireTargetLayerCapsTable = { Land = 'Land|Water', Seabed = 'Land|Water', Sub = 'Land|Water', Water = 'Land|Water', }, FiringTolerance = 2,(落点误差) ForceSingleFire = true,(没有试验) InitialProjectileStorage = 100,(初始(造好后)自带的弹药数) Label = 'NukeMissiles', ManualFire = 1, MaxProjectileStorage = 100,(最大储弹量) MaxRadius = 20000,(最大攻击范围) MinRadius = 0,(最小攻击范围) MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 0, NukeInnerRingDamage = 70000,(内圈伤害值) NukeInnerRingRadius = 30, NukeInnerRingTicks = 24, NukeInnerRingTotalTime = 24, NukeOuterRingDamage = 500,(外圈伤害值) NukeOuterRingRadius = 40, NukeOuterRingTicks = 20, NukeOuterRingTotalTime = 10, NukeWeapon = true, ProjectileId = '/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp',(ProjectileId(发射物序号),这里很重要,按给出的路径:安装目录下\projectiles.scd(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp,打开后可以看到核弹弹头速度等,按拦截导弹速度修改后,对方两族拦截速度慢,就不能拦截你的nukeclear了) ProjectilesPerOnFire = 1,(每次开火的发射物数,同上没有试验) RackBones = { { MuzzleBones = { 'Projectile', }, RackBone = 'Projectile', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 0, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 1,(重要参数,开火速率,像cy的T3轨道炮为0.0375) TargetCheckInterval = 0.5, TargetRestrictDisallow = 'UNTARGETABLE', TurretDualManipulators = false, TurretPitch = 0, TurretPitchRange = 0, TurretPitchSpeed = 0, TurretYaw = 0, TurretYawRange = 0, TurretYawSpeed = 0, Turreted = false, WeaponCategory = 'Missile', WeaponRepackTimeout = 5, WeaponUnpackAnimation = '/units/urb2305/urb2305_aactivate.sca', WeaponUnpackAnimationRate = 1, WeaponUnpacks = true, }, },
最高指挥官-修改心得
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